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  • Developers Share The Weird Tricks And Workarounds They Used To Make Games
    by Suriel Vazquez on December 16, 2018 at 1:07 am

    Yesterday morning Fullbright's Steve Gaynor asked game developers to share their "game dev crimes" - tricks, workarounds, or inefficient ways to create a game or fix stubborn technical issues. https://twitter.com/fullbright/status/1073624811107016704 The responses quickly game pouring in as other developers shared their own tricks. All of them offer a look at how some of our favorite games are made out of rickety little bits of code hamstrung together to make something truly special, while some of them are just funny. Some of them can get a little technical, but many of them are fun even without a knowledge of Java, CSS, or Unity. Here are some of our favorites. https://twitter.com/oysterFAKE/status/1074009629372297216 https://twitter.com/CynicatPro/status/1073772611824377856 https://twitter.com/ericholmeslive/status/1073866048598884353 https://twitter.com/ZenOfDesign/status/1073864075929632768 https://twitter.com/emilybuckshot/status/1074029716087234560 https://twitter.com/NotExplosive/status/1073692854503927808 https://twitter.com/jamessutherland/status/1074026454843867136 https://twitter.com/gruvemil/status/1073867384329568257 https://twitter.com/greensleevless/status/1073832730947801090 https://twitter.com/glassbottommeg/status/1073819842388516864 https://twitter.com/jackducham/status/1074065886418481152 https://twitter.com/HTHRFLWRS/status/1074054427089211392 https://twitter.com/ja2ke/status/1074063590468968448 https://twitter.com/brooksoid/status/1074048876364087296 https://twitter.com/gedaliap/status/1073928727359311873 https://twitter.com/Enichan/status/1073814410681049088 https://twitter.com/binarys/status/1074049581258747904 https://twitter.com/MrFlabyo/status/1074082996603535366 https://twitter.com/lizardengland/status/1074028813590265857 https://twitter.com/gritfish/status/1074072347726901248 https://twitter.com/AlexBlechman/status/1074045489908191232 https://twitter.com/Derek_Lieu/status/1074065844609531904 https://twitter.com/brnbne/status/1074019461269766144 […]

  • Pokémon Go's Holiday Event Brings New Pokémon, Free Incubators
    by Suriel Vazquez on December 16, 2018 at 12:11 am

    Pokémon Go's annual holiday event is looking a little more crowded than usual this year, as it will bring not only the return of the festive Pikachus, Deliberd, and free incubators from spinning discs, but new critters as well. Munchlax, the pre-evolved version of Snorlax, will be added when the event next week, starting on December 18. They will be joined in 7km eggs by more common appearances by Smoochum and Azurill. Also in the update is the addition of Snover and its evolution Abomasnow, as well as Chingling, Croagunk, and the introduction of legendary Pokémon Azelf, Mespirit, and Uxie. Of course, there are also the usual perks of it being the holidays in Pokémon Go as well. From December 18-22, players will earn double candy from catching monsters; from December 22-26, they'll earn double stardust; after that until December 30, they'll earn double experience points. Finally, from December 30-January 2, all those incubators you might have will be more effective at hatching eggs. There will also be new clothes in the shop in the style of Delibird. For more on Pokémon Go, check out our comprehensive guide. […]

  • John Carpenter Wants To Compose The Score For A Video Game
    by Suriel Vazquez on December 15, 2018 at 11:24 pm

    John Carpenter, director of horror classics such as Halloween and The Thing would very much like to compose the score to a video game. In a recent interview with music outlet Consequence of Sound, Carpenter was asked if his love of gaming had had any influence on his work. "I didn’t think of that, but I think there’s a part of me that’s dying to do a game score," Carpenter said. "But I don’t think anybody will hire me. No one thinks about me to do music for games, that’d be great!" Carpenter is known not only for the directorial work he's done for movies, but for the iconic scores he's helped create for them as well. He recently returned to the Halloween franchise for the recent remake to compose its score. For a tangentially-related look at when a John Carpenter movie became a game, check out our Replay episode on video game version of The Thing. […]

  • Battlefield V's Increased Time-To-Kill Is To Help New Players, DICE Creating New 'Core' Playlists
    by Suriel Vazquez on December 15, 2018 at 10:10 pm

    In a recent update to Battlefield V, DICE increased the health pools of all Battlefield V players in order to make the game more accommodating to new players, increasing the amount of time it takes to kill a player. After dedicated fans reacted negatively to the change and the limited options for playing with the faster time-to-kill, the developer will be adding new "core" playlists with the original health pools, the company announced yesterday. The announcement was made on the Battlefield V community subreddit. Shortly after the patch increased the time-to-kill, many fans decried the change as the wrong move for the game. DICE's post began by apologizing to players about their lack of communication about the patch. "Changes to the game carrying this kind of weight needs clearer, earlier communication before getting rolled out," DICE said. "We will improve how we roll out updates in the future and respond more quickly when you have questions or concerns." "The intent came from us observing that new players are having a very hard time with the game compared to our core players, and we wanted to see if we could improve this over the holidays so more players can have a great time," the post goes on to say. A lower time-to-kill can make the game feel faster and more active, but means there is less room for error when playing, making it harder for new players to get their bearings. These lower values, however, reward more precise play, which can make the game more satisfying once you learn the ins and outs. For those players, DICE has created a solution. "To fix that, we will be adding a 'Core' version of all playlists in the game next week, giving you a clearer choice between new and old settings," the post says. "We’ll update you early next week on when the new playlist will be added." For more on Battlefield V, check out our review. On the surface the split solution sounds okay, but splintering the playerbase could hurt the game in the long run. Either matches will take longer to find (especially as players move on to other games). Additionally, it's likely one kind of playlist is going to be more popular than the other, prompting most to spend more time in the more popular modes, which could effectively make these "core" playlists more of a appeasement tool than an actual solution. […]

  • Final Fantasy XV's Final DLC Gets A Trailer For Its Prologue Anime
    by Suriel Vazquez on December 15, 2018 at 9:21 pm

    Although Final Fantasy XV director Hajime Tabata recently announced his departure from the company and the subsequent announcement that all but one of the game's upcoming DLCs had been canceled, FFXV fans still have the Episode Ardyn DLC to look forward to. And now, they also have a new anime to look forward to, as well. Final Fantasy XV Episode Ardyn Prologue, an anime with a name as long as its first trailer is short, will set up the events of the upcoming DLC, in which players take on the role of FFXV's antagonist, Ardyn. You can watch the trailer below. To read what we thought of FFXV one year after release, head here. […]